[J.3] F. Lu, L. Pavanat, S. Davari, L. Zhang, L. Lisle, and D. Bowman, "Where Did My Apps Go? Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality", in the IEEE Transactions on Visualization and Computer Graphics (TVCG), 15 pages, Oct 2024.
Publications
2024
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2023
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[C.8] X. Xu, A. Yu, T. Yonker, K. Todi, F. Lu, X. Qian, J. Belo, T. Wang, M. Li, A. Mun, T. Wu, J. Shen, T. Zhang, N. Kokhlikyan, F. Wang, P. Sorenson, S. Kim and H. Benko, "XAIR:
A Framework of Explainable AI in Augmented Reality", in the ACM CHI Conference on Human Factors in Computing Systems (CHI’23), 30 pages, Apr 2023.
2022
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[C.7] F. Lu and Y. Xu, "Exploring Spatial UI Transition Mechanisms with Head-Worn Augmented Reality", in the ACM CHI Conference on Human Factors in Computing Systems (CHI'22), New Orleans, LA, USA, 16 pages, May 2022.
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[C.6] S. Davari, F. Lu, and D. Bowman, "Validating the Benefits of Glanceable and Context-Aware Augmented Reality for Everyday Information Access Tasks", in the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEEVR'22), Christchurch, New Zealand, 9 pages, March 2022.
[E.5] L. Lisle, F. Lu, S. Davari, I. Tahmid, A. Giovannelli, C. Ilo, L. Pavanatto, L. Zhang, L. Schlueter, and D. Bowman, "Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques", in 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pp. 920 - 921, Christchurch, New Zealand, March 2022.
Oculus Quest APK
Vive / Index
DOI
PDF
Teaser
Best 3DUI Award
2021
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[C.5] F. Lu, S. Davari, and D. Bowman, "Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality", in the ACM Symposium on Spatial User Interaction (SUI'21), 11 pages, November 2021, Virtual Event.
DOI PDF Teaser Presentation Best Paper Honorable Mention
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[C.4] F. Lu and D. Bowman, "Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday Uses", in the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEEVR'21), Lisbon, Portugal, pp. 759-768, March 2021.
[E.4] L. Zhang, F. Lu, I. Tahmid, L. Lisle, S. Davari, N. Gutkowski, L. Schlueter, and D. Bowman, "Fantastic Voyage 2021: Targeted COVID-19 Vaccine Delivery to Antigen-presenting Immune Cells", in 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisbon, Portugal, pp. 695-696, March 2021.
Oculus Quest APK
DOI
PDF
Teaser
Best 3DUI Award
2020
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[C.3] F. Lu, S. Davari, L. Lisle, Y. Li, and D. Bowman, "Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented Reality", in the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEEVR'20), Atlanta, GA, USA, pp. 930-938, March 2020.
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[E.3] S. Davari, F. Lu, and D. Bowman, "Occlusion Management Techniques for Everyday Glanceable AR Interfaces", in the IEEE Workshop on Everyday Virtual Reality (WEVR), Atlanta, GA, USA, pp. 324-330, March 2020.
[E.2] L. Pavanatto, F. Lu, S. Davari, E. Harris, A. Folino, S. Imamov, S. Chekuri, L. Blustein, W. Lages, and D. Bowman, "Get the job! An immersive simulation of sensory overload", in the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Atlanta, GA, USA, pp. 509-510, March 2020.
2019
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[C.2] Y. Li, F. Lu, W. Lages, and D. Bowman, "Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality", in Symposium on Spatial User Interaction (SUI'19), New Orleans, LA, USA, no.11, 11 pages, Oct 2019.
[E.1] S. Davari, Y. Li, L. Lisle, F. Lu, L. Zhang, L. Blustein, X. Feng, B. Gabaldon, M. Kwiatkowski, and D. Bowman, "Save the Space Elevator: An Escape Room Scenario Involving Passive Haptics in Mixed Reality", in the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Osaka, Japan, pp. 1405-1406, Mar 2019.
2018
[C.1] F. Lu, D. Yu, H.N. Liang, W. Chen, K. Papangelis, and N. Ali, "Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments", in IEEE International Symposium on Mixed and Augmented Reality (ISMAR'18), Munich, Germany, pp. 143-152, Oct 2018.